Post by Senkou on Oct 7, 2007 20:18:37 GMT -5
Name: Grimmjow Jeagerjaques
Age: Unknown
Appearance: Unreleased- content.answers.com/main/content/wp/en/thumb/c/c8/250px-Grimmjow2.jpg
Released- upload.wikimedia.org/wikipedia/en/8/87/Grimmjow_Pantera.png
Personality: Grimmjow appears to be a laid back and irreverent individual, but this scruffy appearance hides an impulsive, excessively violent personality and a lethally short temper. Grimmjow is blunt, rude, and quite sadistic, revealing an insane grin in battle, much like Kenpachi Zaraki. Grimmjow has little respect for authority and says whatever is on his mind, regardless of whether or not it is appropriate.
Race: Arrancar
Rank: 1
Zanpaktou: Pantera- His zanpakut¨'s tsuba resembles a crooked "S", while the sheath and handle are light blue. The release command for his zanpakut¨ is "grind" (܈¤ì, kishire?, referring to grinding one's teeth).
After releasing his zanpakut¨, Grimmjow's appearance becomes feline and predatory, taking on features such as jagged teeth, paws for feet, and a tail that can be used as a powerful whip. His hair becomes long and flowing, and his eye markings enlarge, extending to the tips of his ears, which also become cat-like. He loses his trademark jaw mask, which is replaced by a sort of crown just above his forehead. His clothing changes to a form-fitting white outfit covered in stripes, similar to his original hollow form.
Aside from his already impressive speed and power, Grimmjow's released state augments his speed drastically and gives him animal-like agility and movements to match. When released, he can roar loudly enough to create shockwaves in the air. He can also fire a large number of "darts" from his elbows with enough force to demolish large buildings, as well as creating energy claws from his fingertips. These energy claws are called desgarr¨®n (Spanish for tear).
History: Grimmjow is first introduced scolding Ulquiorra Schiffer for not killing Ichigo Kurosaki, and, to rectify Ulqiorra's "mistake", leads a group of five other arrancar to Karakura Town in a mission to kill anyone with even the slightest spiritual pressure. While his team is defeated, Grimmjow himself is able to defeat Ichigo with relative ease, only suffering injury from Ichigo's desperate getsuga tensh¨ attack. Kaname T¨sen interrupts and brings Grimmjow back to be punished; since Aizen refuses, Kaname severs Grimmjow's arm so he'll be demoted.
During the next invasion, which Aizen personally sends Grimmjow on, Grimmjow tracks down and fights Ichigo once more. Ichigo's newly-gained vizard powers give him the upperhand at first, but his inexperience leads to his defeat. Shinji Hirako arrives to rescue him, proving more than a match for Grimmjow. Grimmjow is forced into retreat by Ulquiorra before a victor can be decided.
Once back in Las Noches, Grimmjow has Orihime Inoue restore his arm and bring back his Espada tattoo, killing Luppi to regain his rank. After learning about Ulquiorra's defeat of Ichigo, Grimmjow has Orihime heal Ichigo so they can battle once more, ending in Grimmjow's defeat. Nnoitra nearly kills Grimmjow after his defeat, but Ichigo protects him.
During the war, Grimmjow repays Ichigo by killing many arrancar, and because of his efforts, Ichigo is able to kill Sosuke Aizen. During this, he gets into a fight with Ulquiorra Schiffer, and the battle ends in mutual defeat, although Grimmjow is rescued before dying. He remained in Hueco Mundo, and his events have been unknown up to now. One thing to note is that the Six tattoo has been replaced with a One.
Age: Unknown
Appearance: Unreleased- content.answers.com/main/content/wp/en/thumb/c/c8/250px-Grimmjow2.jpg
Released- upload.wikimedia.org/wikipedia/en/8/87/Grimmjow_Pantera.png
Personality: Grimmjow appears to be a laid back and irreverent individual, but this scruffy appearance hides an impulsive, excessively violent personality and a lethally short temper. Grimmjow is blunt, rude, and quite sadistic, revealing an insane grin in battle, much like Kenpachi Zaraki. Grimmjow has little respect for authority and says whatever is on his mind, regardless of whether or not it is appropriate.
Race: Arrancar
Rank: 1
Zanpaktou: Pantera- His zanpakut¨'s tsuba resembles a crooked "S", while the sheath and handle are light blue. The release command for his zanpakut¨ is "grind" (܈¤ì, kishire?, referring to grinding one's teeth).
After releasing his zanpakut¨, Grimmjow's appearance becomes feline and predatory, taking on features such as jagged teeth, paws for feet, and a tail that can be used as a powerful whip. His hair becomes long and flowing, and his eye markings enlarge, extending to the tips of his ears, which also become cat-like. He loses his trademark jaw mask, which is replaced by a sort of crown just above his forehead. His clothing changes to a form-fitting white outfit covered in stripes, similar to his original hollow form.
Aside from his already impressive speed and power, Grimmjow's released state augments his speed drastically and gives him animal-like agility and movements to match. When released, he can roar loudly enough to create shockwaves in the air. He can also fire a large number of "darts" from his elbows with enough force to demolish large buildings, as well as creating energy claws from his fingertips. These energy claws are called desgarr¨®n (Spanish for tear).
History: Grimmjow is first introduced scolding Ulquiorra Schiffer for not killing Ichigo Kurosaki, and, to rectify Ulqiorra's "mistake", leads a group of five other arrancar to Karakura Town in a mission to kill anyone with even the slightest spiritual pressure. While his team is defeated, Grimmjow himself is able to defeat Ichigo with relative ease, only suffering injury from Ichigo's desperate getsuga tensh¨ attack. Kaname T¨sen interrupts and brings Grimmjow back to be punished; since Aizen refuses, Kaname severs Grimmjow's arm so he'll be demoted.
During the next invasion, which Aizen personally sends Grimmjow on, Grimmjow tracks down and fights Ichigo once more. Ichigo's newly-gained vizard powers give him the upperhand at first, but his inexperience leads to his defeat. Shinji Hirako arrives to rescue him, proving more than a match for Grimmjow. Grimmjow is forced into retreat by Ulquiorra before a victor can be decided.
Once back in Las Noches, Grimmjow has Orihime Inoue restore his arm and bring back his Espada tattoo, killing Luppi to regain his rank. After learning about Ulquiorra's defeat of Ichigo, Grimmjow has Orihime heal Ichigo so they can battle once more, ending in Grimmjow's defeat. Nnoitra nearly kills Grimmjow after his defeat, but Ichigo protects him.
During the war, Grimmjow repays Ichigo by killing many arrancar, and because of his efforts, Ichigo is able to kill Sosuke Aizen. During this, he gets into a fight with Ulquiorra Schiffer, and the battle ends in mutual defeat, although Grimmjow is rescued before dying. He remained in Hueco Mundo, and his events have been unknown up to now. One thing to note is that the Six tattoo has been replaced with a One.